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The Game: English & Game

Por:   •  25/3/2016  •  Trabalho acadêmico  •  768 Palavras (4 Páginas)  •  287 Visualizações

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  1. The Game: English & Game

Summary

English Game & Game

The English Game & Game is a board game that works with the themes of English vocabulary and grammar as. The content of the English Game & Game, includes sheet, the rules of the game, the chips tasks, pedestrians, given the tray as shown in the Annex at the end of this work, making learning a fun and easy way.

English Game Rules & Game

Carefully read all the information before you start the game

Age: from 12 years.

It can be used for:

• Enter knowledge on issues of the field of English.

• Encourage and complementary studies of the English language.

• Integrate content on vocabulary and grammar.

• Assess knowledge on these subjects.

• Develop the ability to work team.

Number of participants:

Minimum of 2 players. Maximum 4. Or in small teams, represented by up to 4 players.

You will need:

• 01 given.

• Pedestrians (purchased at stationery and / or joints in teaching materials, but you can improvise using: grains, beans, for example, school materials as rubber and colorful pointers).

Game components:

• Rules

• Sheets (containing the tasks defined in each square of the board: "Right or Wrong", "Guess what?" And "Questions").

• 01 board.

Preparations for the game:

Make sure the plugs are properly separated into categories (see item below on the squares of the board). Shuffle the cards of each category separately, with the face of the tasks facing down. Stack the next to the board.

Spend a pawn for each player or team and place them at the beginning of the board.

Knowing the squares of the board:

Home "right or wrong" (symbolized by C or E): determines statements about general knowledge about the subject of English. Players must say if the sentence is correct or wrong.

House "Divination" (symbolized two pair of footprints): When a pawn stop in this house, are given some information (tracks) are contained in the record. Players must identify guess what is asked.

House "Question" (symbolized by a question mark): When a pawn stop in this house, must answer questions about the issues addressed. The questions provided here contain more specific information on the subject. You, educator, may adapt the questions according to the contents you are working with the group.

Gift House: the player who fall into this house will automatically advance the stated number of homes.

House Penalty: the player who fall into this house will automatically return the indicated number of homes.

How the game works:

Start Game:

All players roll the dice to determine which will be the order of participation in the game. The order of participation is inversely proportional to the number obtained, ie who make the most number comes out ahead. Just who took the most advances the corresponding number of squares on the board, starting the game.

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