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A Programação Funcional

Por:   •  25/8/2019  •  Resenha  •  1.863 Palavras (8 Páginas)  •  118 Visualizações

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# Functional Programming

## Introduction

* FP focuses on **what** should be done, not **how** it should be done

* Software development goal: to produce code that is:

* modular

* understandable and maintainable

* testable

* extensible

* reusable

* highly cohesive

* with low coupling

* with separation of concerns

* FP helps to achieve this goal:

* Writing separate independent functions, which are composed together to produce the final results

* Functional code tends to be cleaner, shorter, and easier to understand

* Independent functions can be unit tested on their own

* Independent functions can be reused

* Functional code is free from side effects, so you do not need to consider the rest of the code when studying a single function

* However, 100% functional code in JS may ignore some language features

* The challenge is to find the correct balance between FP, OOP, declarative and imperative code in order to achieve those goals

## Is Javascript functional?

* Sorta.

> JS can be considered to be functional, because of several features such as first–class functions, anonymous functions, recursion, and closures -- we'll get back to this later. On the other hand, JS has plenty of non–FP aspects, such as side effects (impurity), mutable objects, and practical limits to recursion.

* **Functions as First Class Objects/Citizens**: means that you can do eveything with functions, that you can do with objects (store in variables, pass as arguments etc)

# Functional Programming

## Introduction

* FP focuses on **what** should be done, not **how** it should be done

* Software development goal: to produce code that is:

* modular

* understandable and maintainable

* testable

* extensible

* reusable

* highly cohesive

* with low coupling

* with separation of concerns

* FP helps to achieve this goal:

* Writing separate independent functions, which are composed together to produce the final results

* Functional code tends to be cleaner, shorter, and easier to understand

* Independent functions can be unit tested on their own

* Independent functions can be reused

* Functional code is free from side effects, so you do not need to consider the rest of the code when studying a single function

* However, 100% functional code in JS may ignore some language features

* The challenge is to find the correct balance between FP, OOP, declarative and imperative code in order to achieve those goals

# Prototypal Inheritance in JS

## Classes

- **Class Inheritance:** **A class is like a blueprint — a description of the object to be created.** Classes inherit from classes and **create subclass relationships**: hierarchical class taxonomies.

- In JS, class inheritance is implemented on top of prototypal inheritance, but *that does not mean that it does the same thing*.

- JavaScript’s class inheritance uses the prototype chain to wire the child *`Constructor.prototype`* to the parent *`Constructor.prototype`* for delegation. Usually, the *`super()`* constructor is also called.

- Those steps form **single-ancestor parent/child hierarchies** and **create the tightest coupling available in OO design.**

- **Prototypal Inheritance:** **A prototype is a working object instance.** Objects inherit directly from other objects.

- Classes deal with an idea of an object. Prototypes deal with the objects themselves.

### Problems with class inheritance

> Favor object composition over class inheritance

>

> ~ The Gang of Four, "Design Patterns"

> Using class inheritance in JavaScript is like driving your new Tesla Model S to the dealer and trading it in for a rusted out 1973 Ford Pinto.

>

> ~ Eric Elliot

- Class inheritance causes many well known problems in OO design:

- **The tight coupling problem** (class inheritance is the tightest coupling available in OO design)

- **The fragile base class problem**

- **Inflexible hierarchy problem** (eventually, all evolving hierarchies are wrong for new uses)

- **The duplication by necessity problem** (due to inflexible hierarchies, new use cases are often shoe-horned in by duplicating, rather than adapting existing code)

- **The Gorilla/banana problem**

> *“**…the problem with object-oriented languages is they’ve got all this implicit environment that they carry around with them. **You wanted a banana but what you got was a gorilla holding the banana** and the entire jungle.”* *~ Joe Armstrong —* “Coders at Work”

## Prototypes

- 3 types of prototypal OO:

- **Concatenative

...

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